Christ Roberts at the 2012 GDC .
|Name in english||chris roberts|
|Birth||May 27, 1968 (age 54)
Redwood City , California
|Nationality||American , British|
|educated in||Parrs Wood High School|
|Area||Video game designer and developer|
|known for||Wing Commander video game series|
|Employer||Cloud Imperium Games Corporation|
What is Chris Roberts’ net worth?
Chris Roberts’ net worth is estimated to be around $20 million by 2022. This is due to his success as a paid video game developer. Most of the sales of his games, which are among the best on the market, have contributed to his wealth.
Chris Roberts ( Redwood City , California , May 27, 1968) is a developer , designer and programmer of video games . He has also worked as a film producer . He is best known for creating the Wing Commander video game series while working for Origin Systems .
He is currently at the head of Cloud Imperium Games Corporation, with which he is developing the ambitious space simulator for Microsoft Windows, Star Citizen .
Roberts was born in California , but grew up in Manchester , England . He began developing video games at an early age, creating several of them for the BBC Micro in his late teens.
Roberts returned to the United States in 1986. Shortly thereafter he was hired by Origin Systems, where he created Times of Lore , a 1988 game. The game’s interface had a strong influence on other Origin products such as the popular Ultima series. Roberts’ next game, Bad Blood , also used a similar gameplay system.
Wing Commander was published in 1990 and was received very positively by critics and the general public. Wing Commander (and the saga that grew out of it) quickly became Origin’s most successful product, even eclipsing the Ultima series . Roberts was also involved in the sequel, Wing Commander II , but not to the same level as the original game. Instead, he concentrated on producing Strike Commander . The project was first unveiled at CES in 1991, but after several delays, the game wasn’t released until 1993. He returned to the Wing Commander saga soon after, creating the original concept for the Wing Commander spin-off : privateer(which was produced by his brother, Erin Roberts) and was much more involved in the sequels Wing Commander III and Wing Commander IV . For these sequels, Roberts directed the cinematic action scenes.
Following Origin Systems traditions, Chris Roberts’s residence outside Austin , Texas , was named “Rancho del Comandante” (Commander’s Ranch), a reference to the Wing Commander series he had created. 1
Roberts left Origin in 1996 and founded Digital Anvil with EA PC National Sales Manager Marten Gerald Davies, Origin producer Tony Zurovec, and his brother, Erin Roberts. 2 The new studio was installed in Austin and worked in silence for several years, managing to sign a distribution agreement with Microsoft in 1997. 2
Robert had said that he wanted to produce movies as well as video games with Digital Anvil. In 1999, Digital Anvil handled the visual effects for the film Wing Commander, directed by Roberts himself. Nonetheless, the film ended up being a critical and financial flop.
Digital Anvil’s first game was Starlancer , which was received relatively well by critics in 2000. The game was developed externally by Warthog, but produced by the Roberts brothers and with only some contributions from Digital Anvil.
The company was bought by Microsoft, 2 which shortly after sold two of Digital Anvil’s projects to Ubisoft. Roberts left the company after the acquisition, leaving the position of director of its ambitious Freelancer project , although he did stay in the game as a consultant for a while. 2 The game was almost unanimously considered vaporware due to its promised 2001 release date. The game was eventually released in 2003 with markedly different features from the original plans, but was generally well received.
Point of No Return Entertainment/Ascendant Pictures
After leaving Digital Anvil, Roberts founded Point of No Return Entertainment, with the intention of producing movies, television, and games. However, no projects materialized from Point of No Return. Roberts founded Ascendant Pictures in 2002 and was a producer on several Hollywood productions , including the 2004 adaptation of The Punisher , 3 The Jacket 4 , and Lord of War . 5
Cloud Imperium Games Corporation
In 2011 Chris Roberts founded Cloud Imperium Games Co. 6 to work on a video game that will be the successor to titles previously created by him, such as Wing Commander and Freelancer . A promotional website for this new game was revealed on September 10, 2012, under the title of Roberts Space Industries. As of September 11, the site could be entered using the code “42”, which took the user to a page with a long note from Chris Roberts to his followers. It also allowed the user to create an account. Additionally, the site had a clock that counted down to 10 AM on October 10, 2012, the date on which Roberts announced his new game, Star Citizen .7
|Wing Commander||1999||Director, Actor||20th Century Fox|
|The Punisher||2004||Executive producer||Lionsgate Entertainment|
|The Jacket||2005||Executive producer||Warner Independent Pictures|
|The Big White||2005||Producer||Momentum Pictures|
|Lord of War||2005||Producer||Lionsgate Films|
|Ask the Dust||2006||Executive producer||Paramount Classics|
|Lucky Number Slevin||2006||Producer||Metro Goldwyn Mayer|
|Who’s Your Caddy||2007||Executive producer||The Weinstein Company|
|Outlander||2008||Producer||The Weinstein Company|
|Black Water Transit||2009||Executive producer||Capitol Films|
|match day||1985||Designer (BBC Micro port)||Ocean Software|
|Stryker’s Run||1986||Designer, Artist, Programmer||Superior Software|
|Ultima V: Warriors of Destiny||1988||Designer||OriginSystems|
|Times of Lore||1988||Director, Designer, Writer, Programmer, Tester||OriginSystems|
|bad blood||1990||Director, Designer, Programmer||OriginSystems|
|Wing Commander||1990||Lead Designer, Producer, Programmer||OriginSystems|
|Wing Commander: The Secret Missions||1990||Producer, Programmer||OriginSystems|
|Wing Commander: The Secret Missions 2: Crusade||1991||Producer, Programmer||OriginSystems|
|Wing Commander II: Vengeance of the Kilrathi||1991||Producer||OriginSystems|
|Wing Commander II: Vengeance of the Kilrathi: Special Operations 1||1991||Creative director||OriginSystems|
|Wing Commander II: Vengeance of the Kilrathi: Special Operations 2||1992||Creative director||OriginSystems|
|Strike Commander||1993||Director, Producer, Artist, Programmer||OriginSystems|
|Strike Commander: Tactical Operations||1993||Producer||OriginSystems|
|Wing Commander: Privateer||1993||Executive producer||OriginSystems|
|Wing Commander: Navy||1994||Producer||OriginSystems|
|Wing Commander III: Heart of the Tiger||1994||Director, Producer, Writer, Actor||OriginSystems|
|Wing Commander IV: The Price of Freedom||nineteen ninety six||Director, Executive Producer||Electronic Arts|
|Conquest: Frontier Wars||2001||Producer, Writer||Ubisoft|
|Freelancer||2003||original concept||Microsoft Game Studios|
|Star Citizen||TBA||Director, Producer, Programmer||Cloud Imperium Games|
|Squadron 42||TBA||Director, Producer, Programmer||Cloud Imperium Games|
Chris Roberts Height, weight and measurements
At 53 years old, Chris Roberts height is not available at this time. We will update Chris Roberts height, weight, body measurements, eye color, hair color, shoe size and clothing size as soon as possible.
|body measurements||Not available|
|eye color||Not available|
|Hair color||Not available|
Who is the wife of Chris Roberts?
His wife is Sandy Gardiner.
Chris Roberts Net Worth
Net worth has been growing significantly in 2021-2022. So how much is Chris Roberts worth at the age of 53? Chris Roberts’ source of income comes mainly from being a successful Game Designer. he is from ca. We have estimated Chris Roberts’ net worth, money, salary, income, and assets.
|Net worth in 2022||$1 Million – $5 Million|
|Salary in 2022||under review|
|Net worth in 2021||Slope|
|Salary in 2021||under review|
|source of income||game designer|
Chris Roberts Social network
|Chris Roberts Twitter|
|Wikipedia||Chris Roberts Wikipedia|
In 2011, Chris Roberts founded Cloud Imperium Games, along with his longtime business partner and international media lawyer, Ortwin Freyermuth, to work on a new game.
After leaving Digital Anvil, Roberts founded Point of No Return Entertainment, planning to produce movies, television, and games.
Digital Anvil’s first finished game was Starlancer, released to generally favorable critical reception in 2000. Co-developed between Warthog and Digital Anvil, the game was produced by the Roberts brothers and Eric Peterson.
Roberts had stated that he wanted to produce movies and games with Digital Anvil.
Roberts left Origin in 1996 and founded Digital Anvil with Tony Zurovec and his brother Erin Roberts.
Wing Commander was later published in 1990 to much acclaim.
Roberts returned to the United States in 1986. He found a job at Origin Systems, where he created Times of Lore, published in 1988. The game’s interface had a major influence on other Origin products, such as the popular Ultima series.
Chris Roberts (born May 27, 1968) is an American video game designer, programmer, film producer, and film director.